
Trem Sinval
Sinval Enterprises
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Posted - 2007.06.28 18:12:00 -
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Originally by: Roy Batty68 For example, BoB killing the D2 titan with a mole and micro sb. Alot of people don't consider this "fair play".
Many feel this way because of the way game mechanics were used, and how little choice the pilot himself had. To say nothing of how ignominious an end it is for a ship of that magnitude, EVE always a direct action to take to counter a situation; scout before jumping into a gatecamp, or read the contract carefully to spot the scam. The pilot logged out under the assumption that he was simply terminating his stay in EVE, but through the quinessential abuse of game mechanics, was forced into a situation he could not forsee NOR could control.
If, for instance, the mole had found the secret maint array where the Titan was stored, or found the next cyno the Titan was jumping to, and was then subsequently ambushed, these are the kinds of ends that people would like to hear of such things; situations that contain the possibility of escape, of planning, of any degree of control, not that they might at any moment lose their substantial time and effort investment to an uncontrollable phenomenon.
In this then, there is a difference between playing the game in any manner seen fit and abusing the tenets of the game to manipulate players into inescapable situations. How long would a system stay in place that FORCED you to accept contracts, scams or otherwise? That FORCED you to make the jump, camp or otherwise?
Quote: Should Eve move itself towards what people are used to? Or should the players move themselves towards what Eve is (or might be)?
If the sum total of EVE's interaction is shaped on player created content, and the players only yet have this singular frame of expectation, you've got yourself a false dilemma. EVE must do both things, in that it must endeavor to reign in a common set of rules and methods of interaction that apply in all cases, and to ensure that the protections that players are afforded cannot be circumvented; at the same time, give the playerbase as much freedom as possible in all things so that the limitation is their imagination and tenacity, to which the onus of the playerbase is to adapt and create as they see fit.
Quote: Freedom for other players to take exception to your actions and act upon it, perhaps making you regret your choices.
Perhaps now we come to the heart of the matter: there are still simply too many actions in EVE that can be undertaken without consequence or reprisal (to wit, corp theft). Because there is no real system of justice, and because it is essentially impossible to track stolen goods, AND because player capability to enact vengeance is so limited and restricted, corp theft runs rampant and trust is a rare thing indeed.
It is far too easy in EVE to screw someone else over, launder the funds to another character and be free and clear; if there were a way to track such activities, or make the character-borne lives of the criminals miserable, I'd be all for it.
We can lie, cheat, steal and generally be villanous scum. Now let us also castigate, adjudicate, punish, and discover the true instruments of their crime (some overarching and unchanging identification).
- Trem |